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A Metro mobile game

After interviewing and talking to local commuters, I started designing a card game which follows the narrative of the everyday-life situations of a commuter. More importantly, how can this game remind them of the ‘little things’ they do everyday which may have a larger impact on their lives.

How does it go?

The game progresses as the player makes choices based on situations they encounter.

Players earn points based on Health Points, Productivity Points, and Grateful Points.

Which are basically them either making decisions which make a healthy, productive or kind lifestyle.

There are three major ways of winning the game:

  1. Having the most Health Points.

  2. Having the most Productive Points.

  3. Having the most Grateful Points.

  4. In rare cases, having Balanced Points.

Game prototyped on Twine and Adobe XD
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